Updated to HDRP


As mentioned previously, I was planning on updating the graphics and I've finally made the jump to HDRP from URP for that sweet graphical detail.  There is still a lot of work to do to get the game in a state that I am happy with, such as shifting away from the old 512x512 textures used in the game jam, but this is a huge leap forward from the game jam version already.  The groundwork is going in place now to give me tons of new toys to play with in Unity and eventually put out a "Full release" build in the coming months.

On the note of full release, I do plan to release the game with the same basic mechanics from the game jam, however it will include the updated visuals and all the features and bug fixes necessary, including a bug where your stamina wont drain if walking backwards or to the left, which I intentionally left out of the bug report during the game jam to hopefully prevent people from exploiting it and ruin what little fun there was.  I figure most of the updates will take a few months and the devlogs will likely slow down until I've got some cool new stuff to show off, but if all goes well, 

I can definitely see this project being out by October, or at least a beta-quality version of it.

Keep an eye out on the project for all future updates!

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