Update v1.1.0 is now up - Change Log and Known Bugs


Good evening, everyone.

After watching a few playthroughs, there were a couple bugs that I felt I needed to address so v1.1 is up now to address these.

One of the bugs caused crashes in the final area of the game just a few steps away from the checkpoint, so although not preventing you from finishing the game, it still needed resolved so hopefully that should no longer be a problem.

The second issue is related to the lighting.  Dynamic objects seem to appear a bit darker the first time they are seen.  It appears to be related to unity prioritizing lightmap data from a previous scene although I am still researching the cause.  I hope to have this issue resolved soon.

A bonus with this update is the file size has gone down slightly.  I'll continue to work toward optimization and compression over time.

I appreciate all of your patience and if any other issues occur, please let me know!

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The Tunnels of Saint Mercy Road

Version 1.1.0

--==Change Log 4/23/2024==--

  • Adjusted the final portion of the game to prevent a crash that would sometimes occur when attempting to unload two scenes and process garbage collection for those scenes at the same time.

--==Known Bugs==--

  • Occasional lighting changes after reloading an area.  Currently isolating the cause of this to see if a resolution can be found.

Files

The Tunnels of Saint Mercy Road - 1.1.0.zip 693 MB
24 days ago

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