The Tunnels of Saint Mercy Road v2.0.1 patch notes
The Tunnels of Saint Mercy Road » Devlog
Included in these patch notes are the patch notes for v2.0 as well to provide a full list of changes since 1.1.5.
Change Log 10/17/2024
- A second chapter has been added.
- Two possible normal endings and a secret ending added.
- Some object interaction was blocked due to trigger volumes preventing the players raycast from exiting the volume. This should be resolved now.
- The monster will no longer hear you in the locker if you are moving to get a better view.
- The monster's hearing detection has been slightly modified allowing you to hide in a locker and prevent him from walking directly to you. If he sees you go into the locker however, he will still catch you so keep that in mind.
- A new visual indicator for the distance from the player to the monster has been added.
- Subtitles added for major dialog.
- Radio in hospital now able to be turned off.
- Radio in hospital now sounds muffled when not in the same room as it to match the radio in the beginning of the 2nd chapter.
- The monster previously did not unload or deactivate as it should upon reaching a point where he is no longer used. This oversight has been resolved.
- Some slight modifications in the 3rd area to discourage brute forcing the combination lock; All of the puzzle pieces are accessible if you are observant of your environment and read the notes for clues.
- Previously the game would sometimes appear to be frozen or crashing when loading the next area. To counter this, I lowered the thread priority for when the game is loading the next area in the background which should smooth out the loading or at the very least make it cause less concern.
Change Log 10/25/2024
- A note has been updated to show the "inspect" icon. Previously that specific note didn't show any icon at all.
- Fixed an issue where an achievement for a later area was being given at the start of the game.
- Added onscreen text to the mausoleum doors to better reflect that something needs to be done to open them.
- Added the usual visual indicator particles to the pedestal by the angels in the Graveyard to better guide players to inspect it for a clue.
Known Bugs
- Some players have reported that in rare instances the cutscene prior to the final encounter will not fade back into the game. This was an issue that I previously thought was resolved as testers have reported the issue resolved and I've been unable to replicate it since it was fixed. I'm working to pin down what is going on here to resolve this however if this happens to you, you may temporarily get past this by exiting to the main menu and hitting continue. It should put you right where the cutscene leaves off.
- Some reports of audio cutting out. I've been unable to replicate the issue however if you experience it, please leave a comment in the bug report thread on the Steam Discussion page with details of where and if the audio returned after a period of time.
Files
The Tunnels of Saint Mercy Road - v2.0.1.zip 791 MB
14 days ago
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The Tunnels of Saint Mercy Road
Do not enter the tunnels of Saint Mercy road...
Status | Released |
Author | Melancholy Jester Games |
Genre | Adventure |
Tags | creature-horror, Dark, Horror, PSX (PlayStation), psx-playstation, Psychological Horror, Retro, Short, Singleplayer, Survival Horror |
Languages | English |
Accessibility | Configurable controls |
More posts
- The Tunnels of Saint Mercy Road v2.0.2 patch notes5 days ago
- The Tunnels of Saint Mercy Road is Back on Itch.io!14 days ago
- Updates in Development92 days ago
- Now on SteamJul 16, 2024
- Big Announcements SoonMay 16, 2024
- Update v1.1.5 is now availableApr 24, 2024
- Update v1.1.0 is now up - Change Log and Known BugsApr 24, 2024
- THE TUNNELS OF SAINT MERCY ROAD IS NOW AVAILABLE!!!Apr 23, 2024
- The Tunnels of Saint Mercy Road - Available April 23 2024Apr 19, 2024
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